tried making naming more uniform and implemented most of the opengl managers
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19
include/assets/data_stores/material_store.hpp
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19
include/assets/data_stores/material_store.hpp
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#pragma once
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#include "generic/generic_material_store.hpp"
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namespace assets
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{
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using material_store = detail::generic_material_store<
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material_components::surface_properties,
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material_components::transparency,
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texture_store::id_type,
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texture_store::id_type,
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texture_store::id_type,
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texture_store::id_type,
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texture_store::id_type,
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texture_store::id_type
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>;
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}
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