tried making naming more uniform and implemented most of the opengl managers
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11
include/assets/data_stores/material_library_store.hpp
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11
include/assets/data_stores/material_library_store.hpp
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#pragma once
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#include "generic/generic_basic_store.hpp"
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#include "assets/data/material_library_data.hpp"
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namespace assets
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{
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using material_library_store = generic_basic_store<material_library_data>;
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}
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