tried making naming more uniform and implemented most of the opengl managers

This commit is contained in:
ZY4N
2025-03-25 02:22:44 +01:00
parent c609d49f0d
commit 71ea2d9237
155 changed files with 4097 additions and 2434 deletions

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@@ -0,0 +1,49 @@
#pragma once
#include <optional>
#include <filesystem>
#include "util/uix.hpp"
#include "util/id_type.hpp"
#include "util/string_lookup.hpp"
#include "util/result.hpp"
#include "assets/components/texture_components.hpp"
#include "assets/data/texture_data.hpp"
#include "assets/data_stores/texture_store.hpp"
#include "assets/dynamic_data_store.hpp"
#include "assets/prefetch_queue.hpp"
#include "assets/prefetch_lookups/texture_prefetch_lookup.hpp"
#include "util/string_list.hpp"
namespace assets
{
class texture_loader
{
public:
using loader_id_type = ztu::id_type_for<texture_loader, ztu::u8>;
explicit texture_loader(texture_components::flags enabled_components);
[[nodiscard]] std::optional<loader_id_type> find_loader(const std::string_view& name);
[[nodiscard]] std::error_code prefetch(
loader_id_type loader_id,
const ztu::string_list& directories,
prefetch_queue& queue
);
[[nodiscard]] std::error_code load(
loader_id_type loader_id,
const ztu::string_list& directories,
texture_store& store,
texture_prefetch_lookup& id_lookup,
bool pedantic = false
);
private:
ztu::string_lookup<loader_id_type> m_loader_id_lookup{};
texture_components::flags m_enabled_components{ texture_components::flags::none };
};
}