tried making naming more uniform and implemented most of the opengl managers

This commit is contained in:
ZY4N
2025-03-25 02:22:44 +01:00
parent c609d49f0d
commit 71ea2d9237
155 changed files with 4097 additions and 2434 deletions

View File

@@ -0,0 +1,50 @@
#pragma once
#include <filesystem>
#include <system_error>
#include "assets/prefetch_queue.hpp"
#include "generic/base_dynamic_loader.hpp"
#include "assets/data/point_cloud_data.hpp"
#include "assets/data_stores/point_cloud_store.hpp"
#include "assets/prefetch_lookups/point_cloud_prefetch_lookup.hpp"
#include "util/string_list.hpp"
#include "assets/file_parsers/kitti_loader.hpp"
#include "assets/file_parsers/uos_loader.hpp"
#include "assets/file_parsers/uos_normal_loader.hpp"
#include "assets/file_parsers/uos_rgb_loader.hpp"
#include "assets/file_parsers/uosr_loader.hpp"
namespace assets
{
class point_cloud_loader : public base_dynamic_loader<
point_cloud_vertex_components::flags,
kitti_loader,
uos_loader,
uos_normal_loader,
uos_rgb_loader,
uos_loader,
uosr_loader
> {
public:
[[nodiscard]] std::error_code prefetch(
loader_id_type loader_id,
const ztu::string_list& directories,
prefetch_queue& queue
);
[[nodiscard]] std::error_code load(
loader_id_type loader_id,
const ztu::string_list& directories,
point_cloud_store& store,
point_cloud_prefetch_lookup& id_lookup,
bool pedantic = false
);
private:
point_cloud_data m_buffer{};
};
}