tried making naming more uniform and implemented most of the opengl managers
This commit is contained in:
39
include/assets/data_loaders/mesh_loader.hpp
Normal file
39
include/assets/data_loaders/mesh_loader.hpp
Normal file
@@ -0,0 +1,39 @@
|
||||
#pragma once
|
||||
|
||||
#include "generic/base_dynamic_loader.hpp"
|
||||
#include <filesystem>
|
||||
|
||||
#include "assets/data/mesh_data.hpp"
|
||||
#include "assets/data_stores/mesh_store.hpp"
|
||||
#include "assets/file_parsers/obj_loader.hpp"
|
||||
#include "assets/file_parsers/stl_loader.hpp"
|
||||
#include "assets/prefetch_lookups/mesh_prefetch_lookup.hpp"
|
||||
|
||||
namespace assets
|
||||
{
|
||||
|
||||
class mesh_loader : public base_dynamic_loader<
|
||||
mesh_vertex_components::flags,
|
||||
obj_loader,
|
||||
stl_loader
|
||||
> {
|
||||
public:
|
||||
[[nodiscard]] std::error_code prefetch(
|
||||
loader_id_type loader_id,
|
||||
const ztu::string_list& directories,
|
||||
prefetch_queue& queue
|
||||
);
|
||||
|
||||
[[nodiscard]] std::error_code load(
|
||||
loader_id_type loader_id,
|
||||
const ztu::string_list& directories,
|
||||
mesh_store& store,
|
||||
mesh_prefetch_lookup& id_lookup,
|
||||
bool pedantic = false
|
||||
);
|
||||
|
||||
private:
|
||||
mesh_data m_buffer{};
|
||||
};
|
||||
|
||||
}
|
||||
Reference in New Issue
Block a user