tried making naming more uniform and implemented most of the opengl managers

This commit is contained in:
ZY4N
2025-03-25 02:22:44 +01:00
parent c609d49f0d
commit 71ea2d9237
155 changed files with 4097 additions and 2434 deletions

View File

@@ -0,0 +1,85 @@
#pragma once
#include <cinttypes>
#include <bit>
#include <memory>
#include <algorithm>
#include "assets/components/texture_components.hpp"
namespace assets
{
class texture_data
{
public:
using value_type = std::uint8_t;
using dim_type = std::int32_t;
using size_type = std::make_signed_t<std::size_t>;
using difference_type = size_type;
using reference = value_type&;
using const_reference = const value_type&;
using pointer = std::uint8_t*;
using const_pointer = const std::uint8_t*;
using iterator = pointer;
using const_iterator = const_pointer;
texture_data() = default;
inline texture_data(
std::unique_ptr<value_type[]>&& data,
dim_type width,
dim_type height,
texture_components::flags components
);;
inline texture_data(const texture_data&);
inline texture_data(texture_data&&) noexcept;
[[nodiscard]] inline texture_data& operator=(const texture_data&);
[[nodiscard]] inline texture_data& operator=(texture_data&&) noexcept;
[[nodiscard]] inline texture_components::flags components() const;
[[nodiscard]] inline dim_type width() const;
[[nodiscard]] inline dim_type height() const;
[[nodiscard]] inline std::pair<dim_type, dim_type> dimensions() const;
[[nodiscard]] inline size_type pixel_count() const;
[[nodiscard]] inline size_type component_count() const;
[[nodiscard]] inline size_type size() const;
[[nodiscard]] inline const_iterator begin() const;
[[nodiscard]] inline iterator begin();
[[nodiscard]] inline const_iterator end() const;
[[nodiscard]] inline iterator end();
[[nodiscard]] inline const_iterator cbegin() const;
[[nodiscard]] inline const_iterator cend() const;
[[nodiscard]] inline const_pointer data() const;
[[nodiscard]] inline pointer data();
void inline clear();
private:
std::unique_ptr<value_type[]> m_data{ nullptr };
dim_type m_width{ 0 }, m_height{ 0 };
texture_components::flags m_components{ texture_components::flags::none };
};
}
#define INCLUDE_DYNAMIC_TEXTURE_DATA_IMPLEMENTATION
#include "assets/data/texture_data.ipp"
#undef INCLUDE_DYNAMIC_TEXTURE_DATA_IMPLEMENTATION