tried making naming more uniform and implemented most of the opengl managers
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85
include/assets/data/texture_data.hpp
Executable file
85
include/assets/data/texture_data.hpp
Executable file
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#pragma once
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#include <cinttypes>
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#include <bit>
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#include <memory>
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#include <algorithm>
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#include "assets/components/texture_components.hpp"
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namespace assets
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{
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class texture_data
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{
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public:
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using value_type = std::uint8_t;
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using dim_type = std::int32_t;
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using size_type = std::make_signed_t<std::size_t>;
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using difference_type = size_type;
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using reference = value_type&;
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using const_reference = const value_type&;
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using pointer = std::uint8_t*;
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using const_pointer = const std::uint8_t*;
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using iterator = pointer;
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using const_iterator = const_pointer;
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texture_data() = default;
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inline texture_data(
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std::unique_ptr<value_type[]>&& data,
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dim_type width,
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dim_type height,
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texture_components::flags components
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);;
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inline texture_data(const texture_data&);
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inline texture_data(texture_data&&) noexcept;
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[[nodiscard]] inline texture_data& operator=(const texture_data&);
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[[nodiscard]] inline texture_data& operator=(texture_data&&) noexcept;
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[[nodiscard]] inline texture_components::flags components() const;
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[[nodiscard]] inline dim_type width() const;
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[[nodiscard]] inline dim_type height() const;
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[[nodiscard]] inline std::pair<dim_type, dim_type> dimensions() const;
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[[nodiscard]] inline size_type pixel_count() const;
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[[nodiscard]] inline size_type component_count() const;
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[[nodiscard]] inline size_type size() const;
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[[nodiscard]] inline const_iterator begin() const;
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[[nodiscard]] inline iterator begin();
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[[nodiscard]] inline const_iterator end() const;
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[[nodiscard]] inline iterator end();
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[[nodiscard]] inline const_iterator cbegin() const;
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[[nodiscard]] inline const_iterator cend() const;
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[[nodiscard]] inline const_pointer data() const;
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[[nodiscard]] inline pointer data();
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void inline clear();
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private:
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std::unique_ptr<value_type[]> m_data{ nullptr };
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dim_type m_width{ 0 }, m_height{ 0 };
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texture_components::flags m_components{ texture_components::flags::none };
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};
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}
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#define INCLUDE_DYNAMIC_TEXTURE_DATA_IMPLEMENTATION
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#include "assets/data/texture_data.ipp"
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#undef INCLUDE_DYNAMIC_TEXTURE_DATA_IMPLEMENTATION
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