tried making naming more uniform and implemented most of the opengl managers
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@@ -2,10 +2,15 @@
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#include <array>
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namespace assets
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{
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struct surface_properties
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{
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std::array<float, 3> ambient_filter{ 0.7f, 0.7f, 0.7f };
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std::array<float, 3> diffuse_filter{ 0.466f, 0.466f, 0.7922f };
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std::array<float, 3> specular_filter{ 0.5974f, 0.2084f, 0.2084f };
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float shininess{ 100.2237f };
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};
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};
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}
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