tried making naming more uniform and implemented most of the opengl managers

This commit is contained in:
ZY4N
2025-03-25 02:22:44 +01:00
parent c609d49f0d
commit 71ea2d9237
155 changed files with 4097 additions and 2434 deletions

View File

@@ -2,10 +2,15 @@
#include <array>
namespace assets
{
struct surface_properties
{
std::array<float, 3> ambient_filter{ 0.7f, 0.7f, 0.7f };
std::array<float, 3> diffuse_filter{ 0.466f, 0.466f, 0.7922f };
std::array<float, 3> specular_filter{ 0.5974f, 0.2084f, 0.2084f };
float shininess{ 100.2237f };
};
};
}