tried making naming more uniform and implemented most of the opengl managers

This commit is contained in:
ZY4N
2025-03-25 02:22:44 +01:00
parent c609d49f0d
commit 71ea2d9237
155 changed files with 4097 additions and 2434 deletions

View File

@@ -0,0 +1,18 @@
#pragma once
#include <vector>
namespace assets
{
struct shader_source_data
{
std::vector<char> source{};
void clear()
{
source.clear();
}
};
}