tried making naming more uniform and implemented most of the opengl managers
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56
include/assets/data/material_data.hpp
Executable file
56
include/assets/data/material_data.hpp
Executable file
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#pragma once
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#include <optional>
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#include "assets/components/material_components.hpp"
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#include "assets/data_stores/texture_store.hpp"
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namespace assets
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{
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struct material_data
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{
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material_data() = default;
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material_components::surface_properties& initialized_surface_properties();
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[[nodiscard]] inline std::optional<material_components::surface_properties>& surface_properties();
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[[nodiscard]] inline std::optional<material_components::transparency>& transparency();
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[[nodiscard]] inline std::optional<material_components::ambient_color_texture>& ambient_color_texture_id();
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[[nodiscard]] inline std::optional<material_components::diffuse_color_texture>& diffuse_color_texture_id();
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[[nodiscard]] inline std::optional<material_components::specular_color_texture>& specular_color_texture_id();
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[[nodiscard]] inline std::optional<material_components::shininess_texture>& shininess_texture_id();
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[[nodiscard]] inline std::optional<material_components::alpha_texture>& alpha_texture_id();
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[[nodiscard]] inline std::optional<material_components::bump_texture>& bump_texture_id();
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[[nodiscard]] inline const std::optional<material_components::surface_properties>& surface_properties() const;
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[[nodiscard]] inline const std::optional<material_components::transparency>& transparency() const;
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[[nodiscard]] inline const std::optional<material_components::ambient_color_texture>& ambient_color_texture_id() const;
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[[nodiscard]] inline const std::optional<material_components::diffuse_color_texture>& diffuse_color_texture_id() const;
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[[nodiscard]] inline const std::optional<material_components::specular_color_texture>& specular_color_texture_id() const;
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[[nodiscard]] inline const std::optional<material_components::shininess_texture>& shininess_texture_id() const;
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[[nodiscard]] inline const std::optional<material_components::alpha_texture>& alpha_texture_id() const;
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[[nodiscard]] inline const std::optional<material_components::bump_texture>& bump_texture_id() const;
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inline void clear();
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std::tuple<
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std::optional<material_components::surface_properties>,
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std::optional<material_components::transparency>,
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std::optional<material_components::ambient_color_texture>,
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std::optional<material_components::diffuse_color_texture>,
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std::optional<material_components::specular_color_texture>,
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std::optional<material_components::shininess_texture>,
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std::optional<material_components::alpha_texture>,
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std::optional<material_components::bump_texture>
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> data{
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std::nullopt, std::nullopt, std::nullopt, std::nullopt, std::nullopt, std::nullopt, std::nullopt, std::nullopt
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};
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};
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}
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#define INCLUDE_DYNAMIC_MATERIAL_DATA_IMPLEMENTATION
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#include "assets/data/material_data.ipp"
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#undef INCLUDE_DYNAMIC_MATERIAL_DATA_IMPLEMENTATION
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