tried making naming more uniform and implemented most of the opengl managers

This commit is contained in:
ZY4N
2025-03-25 02:22:44 +01:00
parent c609d49f0d
commit 71ea2d9237
155 changed files with 4097 additions and 2434 deletions

View File

@@ -0,0 +1,56 @@
#pragma once
#include <optional>
#include "assets/components/material_components.hpp"
#include "assets/data_stores/texture_store.hpp"
namespace assets
{
struct material_data
{
material_data() = default;
material_components::surface_properties& initialized_surface_properties();
[[nodiscard]] inline std::optional<material_components::surface_properties>& surface_properties();
[[nodiscard]] inline std::optional<material_components::transparency>& transparency();
[[nodiscard]] inline std::optional<material_components::ambient_color_texture>& ambient_color_texture_id();
[[nodiscard]] inline std::optional<material_components::diffuse_color_texture>& diffuse_color_texture_id();
[[nodiscard]] inline std::optional<material_components::specular_color_texture>& specular_color_texture_id();
[[nodiscard]] inline std::optional<material_components::shininess_texture>& shininess_texture_id();
[[nodiscard]] inline std::optional<material_components::alpha_texture>& alpha_texture_id();
[[nodiscard]] inline std::optional<material_components::bump_texture>& bump_texture_id();
[[nodiscard]] inline const std::optional<material_components::surface_properties>& surface_properties() const;
[[nodiscard]] inline const std::optional<material_components::transparency>& transparency() const;
[[nodiscard]] inline const std::optional<material_components::ambient_color_texture>& ambient_color_texture_id() const;
[[nodiscard]] inline const std::optional<material_components::diffuse_color_texture>& diffuse_color_texture_id() const;
[[nodiscard]] inline const std::optional<material_components::specular_color_texture>& specular_color_texture_id() const;
[[nodiscard]] inline const std::optional<material_components::shininess_texture>& shininess_texture_id() const;
[[nodiscard]] inline const std::optional<material_components::alpha_texture>& alpha_texture_id() const;
[[nodiscard]] inline const std::optional<material_components::bump_texture>& bump_texture_id() const;
inline void clear();
std::tuple<
std::optional<material_components::surface_properties>,
std::optional<material_components::transparency>,
std::optional<material_components::ambient_color_texture>,
std::optional<material_components::diffuse_color_texture>,
std::optional<material_components::specular_color_texture>,
std::optional<material_components::shininess_texture>,
std::optional<material_components::alpha_texture>,
std::optional<material_components::bump_texture>
> data{
std::nullopt, std::nullopt, std::nullopt, std::nullopt, std::nullopt, std::nullopt, std::nullopt, std::nullopt
};
};
}
#define INCLUDE_DYNAMIC_MATERIAL_DATA_IMPLEMENTATION
#include "assets/data/material_data.ipp"
#undef INCLUDE_DYNAMIC_MATERIAL_DATA_IMPLEMENTATION