tried making naming more uniform and implemented most of the opengl managers

This commit is contained in:
ZY4N
2025-03-25 02:22:44 +01:00
parent c609d49f0d
commit 71ea2d9237
155 changed files with 4097 additions and 2434 deletions

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@@ -1,20 +1,21 @@
#pragma once
#include <tuple>
#include "../dynamic_read_buffers"
#include "assets/data_stores/texture_store.hpp"
#include "assets/data/surface_properties.hpp"
#include "util/enum_bitfield_operators.hpp"
namespace components::material
namespace assets::material_components
{
using surface_properties = ::surface_properties;
using surface_properties = surface_properties;
using transparency = float;
using ambient_color_texture = ::dynamic_texture_data;
using diffuse_color_texture = ::dynamic_texture_data;
using specular_color_texture = ::dynamic_texture_data;
using shininess_texture = ::dynamic_texture_data;
using alpha_texture = ::dynamic_texture_data;
using bump_texture = ::dynamic_texture_data;
using ambient_color_texture = texture_store::id_type;
using diffuse_color_texture = texture_store::id_type;
using specular_color_texture = texture_store::id_type;
using shininess_texture = texture_store::id_type;
using alpha_texture = texture_store::id_type;
using bump_texture = texture_store::id_type;
namespace indices
{
@@ -56,4 +57,4 @@ constexpr inline auto count = std::tuple_size_v<all>;
} // namespace material_component
DEFINE_ENUM_BITFIELD_OPERATORS(components::material::flags)
DEFINE_ENUM_BITFIELD_OPERATORS(assets::material_components::flags)

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@@ -4,7 +4,8 @@
#include <tuple>
#include "util/enum_bitfield_operators.hpp"
namespace components::mesh_vertex {
namespace assets::mesh_vertex_components
{
using position = std::array<float, 3>;
using normal = std::array<float, 3>;
@@ -35,6 +36,6 @@ enum class flags : std::uint8_t
using all = std::tuple<position, normal, tex_coord, color, reflectance>;
constexpr inline auto count = std::tuple_size_v<all>;
} // namespace components::mesh_vertex
} // namespace mesh_vertex_components
DEFINE_ENUM_BITFIELD_OPERATORS(components::mesh_vertex::flags)
DEFINE_ENUM_BITFIELD_OPERATORS(assets::mesh_vertex_components::flags)

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@@ -4,7 +4,8 @@
#include <tuple>
#include "util/enum_bitfield_operators.hpp"
namespace components::point_cloud_vertex {
namespace assets::point_cloud_vertex_components
{
using position = std::array<float, 3>;
using normal = std::array<float, 3>;
@@ -32,6 +33,6 @@ enum class flags : std::uint8_t
using all = std::tuple<position, normal, color, reflectance>;
constexpr inline auto count = std::tuple_size_v<all>;
} // namespace components::point_cloud_vertex
} // namespace point_cloud_vertex_components
DEFINE_ENUM_BITFIELD_OPERATORS(components::point_cloud_vertex::flags)
DEFINE_ENUM_BITFIELD_OPERATORS(assets::point_cloud_vertex_components::flags)

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@@ -4,7 +4,8 @@
#include <cinttypes>
#include "util/enum_bitfield_operators.hpp"
namespace components::texture {
namespace assets::texture_components
{
using red = std::uint8_t;
using green = std::uint8_t;
@@ -24,6 +25,6 @@ enum class flags : std::uint8_t
using all = std::tuple<red, green, blue, luminance>;
constexpr inline auto count = std::tuple_size_v<all>;
} // namespace components::texture
} // namespace texture_components
DEFINE_ENUM_BITFIELD_OPERATORS(components::texture::flags)
DEFINE_ENUM_BITFIELD_OPERATORS(assets::texture_components::flags)