rubbish
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@@ -5,9 +5,9 @@
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#include "opengl/vertex_buffer_utils.hpp"
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void zgl::point_cloud_vertex_buffer_manager::process(store_type& store)
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void zgl::point_cloud_vertex_buffer_manager::process(const assets::data_stores& stores)
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{
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for (const auto& [ id, point_cloud ] : store)
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for (const auto& [ id, point_cloud ] : stores.point_clouds)
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{
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if (not m_resource_manager.has_resource(id))
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{
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