rubbish
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@@ -4,6 +4,8 @@
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#include <vector>
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#include <optional>
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#include <span>
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#include "assets/data_stores.hpp"
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#include "util/string_lookup.hpp"
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#include "opengl/metadata/shader_source_metadata.hpp"
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@@ -18,9 +20,15 @@ namespace zgl {
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class shader_source_manager {
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public:
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void process(
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const assets::shader_source_store& shader_sources
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);
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using store_type = assets::shader_source_store;
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using store_id_type = store_type::id_type;
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using metadata_type = shader_source_metadata;
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using data_type = char*;
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using handle_type = const char*;
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using entry_type = std::pair<metadata_type, store_id_type>;
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using entry_view_type = std::pair<preprocessed_shader_source_metadata, handle_type>;
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void process(const assets::data_stores& stores);
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void get_shader_sources(
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const assets::shader_source_store& shader_sources,
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@@ -74,14 +82,12 @@ protected:
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std::vector<const char*>& defines
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);
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std::vector<entry_type> m_shader_source_lookup;
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private:
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std::vector<std::string_view> m_value_token_buffer;
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std::vector<std::size_t> m_declaration_token_count_buffer;
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std::array<std::size_t, 4> m_declaration_type_index_buffer;
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using source_lookup_entry_type = std::pair<shader_source_metadata, assets::shader_source_store::id_type>;
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using source_lookup_type = std::vector<source_lookup_entry_type>;
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source_lookup_type m_shader_source_lookup;
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};
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}
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