std140 implementation
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@@ -76,12 +76,11 @@ private:
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void zgl::shader_source_manager::process(
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const assets::data_stores& stores
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) {
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void zgl::shader_source_manager::process(const store_type& shader_sources)
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{
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namespace language = shading::shader_metadata_language;
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for (const auto& [ id, shader_source ] : stores.shader_sources)
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for (const auto& [ id, shader_source ] : shader_sources)
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{
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m_value_token_buffer.clear();
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m_declaration_token_count_buffer.clear();
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