std140 implementation

This commit is contained in:
ZY4N
2025-03-27 19:47:32 +01:00
parent 70893c083b
commit 6f60cc11c8
45 changed files with 789 additions and 234 deletions

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#pragma once
#include "opengl/shading/uniform_block.hpp"
#include <array>
#include "util/enum_bitfield_operators.hpp"
namespace zgl::shading::mesh_uniform_blocks
{
enum class flags : std::uint16_t
{
none = 0,
material = 1 << 0,
lighting = 1 << 1
};
constexpr inline auto material = uniform_block{ 0 };
constexpr inline auto lighting = uniform_block{ 1 };
constexpr inline auto all = std::array{
material,
lighting
};
constexpr inline auto names = std::array{
"material",
"lighting"
};
}
DEFINE_ENUM_BITFIELD_OPERATORS(zgl::shading::mesh_uniform_blocks::flags)

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#pragma once
#include "opengl/shading/uniform_block.hpp"
#include <array>
#include "util/enum_bitfield_operators.hpp"
namespace zgl::shading::point_cloud_uniform_blocks
{
enum class flags : std::uint16_t
{
none = 0,
material = 1 << 0,
lighting = 1 << 1
};
constexpr inline auto material = uniform_block{ 0 };
constexpr inline auto lighting = uniform_block{ 1 };
constexpr inline auto all = std::array{
material,
lighting
};
constexpr inline auto names = std::array{
"material",
"lighting"
};
}
DEFINE_ENUM_BITFIELD_OPERATORS(zgl::shading::point_cloud_uniform_blocks::flags)