std140 implementation

This commit is contained in:
ZY4N
2025-03-27 19:47:32 +01:00
parent 70893c083b
commit 6f60cc11c8
45 changed files with 789 additions and 234 deletions

View File

@@ -1,6 +1,6 @@
#pragma once
#include "opengl/shader_program_variable.hpp"
#include "opengl/shader_uniform.hpp"
#include "util/enum_bitfield_operators.hpp"
#include <array>
@@ -20,12 +20,12 @@ enum class flags : std::uint8_t
tex_coord = 1 << 5
};
constexpr inline auto position = shader_program_variable({ GL_FLOAT_VEC3, 0 }, "model_vertex_position");
constexpr inline auto normal = shader_program_variable({ GL_FLOAT_VEC3, 1 }, "model_vertex_normal");
constexpr inline auto luminance = shader_program_variable({ GL_FLOAT, 2 }, "model_vertex_l");
constexpr inline auto color = shader_program_variable({ GL_FLOAT_VEC3, 2 }, "model_vertex_rgb");
constexpr inline auto alpha = shader_program_variable({ GL_FLOAT, 3 }, "model_vertex_a");
constexpr inline auto tex_coord = shader_program_variable({ GL_FLOAT_VEC2, 2 }, "model_vertex_tex_coord");
constexpr inline auto position = shader_uniform({ GL_FLOAT_VEC3, 0 }, "model_vertex_position");
constexpr inline auto normal = shader_uniform({ GL_FLOAT_VEC3, 1 }, "model_vertex_normal");
constexpr inline auto luminance = shader_uniform({ GL_FLOAT, 2 }, "model_vertex_l");
constexpr inline auto color = shader_uniform({ GL_FLOAT_VEC3, 2 }, "model_vertex_rgb");
constexpr inline auto alpha = shader_uniform({ GL_FLOAT, 3 }, "model_vertex_a");
constexpr inline auto tex_coord = shader_uniform({ GL_FLOAT_VEC2, 2 }, "model_vertex_tex_coord");
constexpr inline auto all = std::array{
position, normal, luminance, color, alpha, tex_coord