std140 implementation
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@@ -59,7 +59,7 @@ add_executable(z3d main.cpp
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include/rendering/batch_renderers/point_cloud_batch_renderer.hpp
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source/rendering/batches/mesh_batch.ipp
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source/rendering/batches/point_cloud_batch.ipp
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include/opengl/shader_program_variable.hpp
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include/opengl/shading/uniform.hpp
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include/opengl/type_utils.hpp
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include/util/binary_ifstream.hpp
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source/assets/file_parsers/kitti_loader.cpp
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@@ -204,7 +204,6 @@ add_executable(z3d main.cpp
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include/opengl/handles/index_buffer_handle.hpp
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source/opengl/handles/index_buffer_handle.ipp
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include/opengl/metadata/texture_metadata.hpp
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include/opengl/vertex_buffer_utils.hpp
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include/opengl/data_managers/mesh_index_buffer_manager.hpp
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include/opengl/metadata/index_buffer_metadata.hpp
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source/opengl/data_managers/mesh_index_buffer_manager.cpp
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@@ -224,6 +223,15 @@ add_executable(z3d main.cpp
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source/assets/data_stores/shader_source_store.ipp
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include/opengl/metadata/mesh_vertex_buffer_metadata.hpp
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include/opengl/metadata/point_cloud_vertex_buffer_metadata.hpp
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include/opengl/data_managers/material_manager.hpp
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include/opengl/metadata/uniform_buffer_alignment_metadata.hpp
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include/opengl/types.hpp
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include/opengl/metadata/material_metadata.hpp
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include/opengl/shading/sampler_uniforms/mesh_samplers_uniforms.hpp
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include/opengl/shading/sampler_uniform.hpp
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include/opengl/shading/uniform_block.hpp
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include/opengl/shading/uniform_blocks/mesh_uniform_blocks.hpp
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include/opengl/shading/uniform_blocks/point_cloud_uniform_blocks.hpp
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)
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target_include_directories(z3d PRIVATE include)
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