Further shader compilation development.
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@@ -3,7 +3,7 @@
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#include <algorithm>
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#include "rendering/requirements/point_cloud_requirements.hpp"
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#include "shader_program/uniforms/point_cloud_uniforms.hpp"
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#include "shading/uniforms/point_cloud_uniforms.hpp"
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#include "util/unroll_bool_template.hpp"
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namespace rendering
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@@ -149,7 +149,7 @@ void render_point_cloud_batch(
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const auto point_clouds = batch.point_clouds();
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const auto transforms = batch.transforms();
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namespace uniforms = shader_program::uniforms::point_cloud;
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namespace uniforms = shading::uniforms::point_cloud;
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for (std::size_t i{}; i != point_clouds.size(); ++i)
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{
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@@ -194,7 +194,7 @@ void point_cloud_batch_renderer::render(
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const lighting_setup&
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) {
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namespace uniforms = shader_program::uniforms::point_cloud;
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namespace uniforms = shading::uniforms::point_cloud;
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const auto render_mode_index = static_cast<std::size_t>(render_mode);
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