Further shader compilation development.

This commit is contained in:
zy4n
2025-03-22 17:40:08 +01:00
parent e01b8c2e09
commit 510398423a
45 changed files with 1567 additions and 1097 deletions

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@@ -4,431 +4,239 @@
#include <bits/ranges_algobase.h>
#include "util/logger.hpp"
void zgl::shader_program_compiler::tokenize_declarations(
std::string_view source_rest,
std::vector<std::string_view> tokens,
std::vector<std::size_t> declaration_token_counts,
std::span<std::size_t> declaration_type_indices
) {
tokens.clear();
declaration_token_counts.clear();
std::ranges::fill(declaration_type_indices, static_cast<std::size_t>(metadata_declaration_type::invalid));
constexpr auto pragma_prefix = std::string_view("\n#pragma ");
constexpr auto title_separator = ':';
constexpr auto token_separator = ' ';
struct prioritized_metadata_comparator
{
using type = zgl::shader_metadata;
auto offset = std::string_view::size_type{};
auto keyword = pragma_prefix;
while ((offset = source_rest.find(keyword)) != std::string_view::npos)
bool operator()(const type& a, const type& b) const noexcept
{
const auto current_token_count = tokens.size();
auto line_end = source_rest.find('\n', offset);
if (line_end == std::string_view::npos)
if (a.geometry != b.geometry)
{
line_end = source_rest.length();
return a.geometry > b.geometry;
}
auto declaration = source_rest.substr(offset, line_end - offset);
if ((offset = declaration.find(title_separator)) == std::string_view::npos)
if (a.stage != b.stage)
{
continue;
return a.stage > b.stage;
}
const auto title = declaration.substr(0, offset);
if (const auto it = declaration_lookup.find(title); it != declaration_lookup.end())
{
const auto declaration_type = static_cast<std::size_t>(it->second);
declaration_type_indices[declaration_type] = declaration_token_counts.size();
}
else
{
continue;
}
static constexpr auto more_features = std::popcount<zgl::shading::features::generic::type>;
declaration = declaration.substr(offset);
if (not declaration.empty() and declaration.front() == token_separator)
{
declaration = declaration.substr(sizeof(token_separator), declaration.length());
}
while ((offset = declaration.find(token_separator)) != std::string_view::npos)
{
tokens.emplace_back(declaration.substr(0, offset));
declaration = declaration.substr(offset + sizeof(token_separator));
}
if (not declaration.empty())
{
tokens.emplace_back(declaration);
}
declaration_token_counts.emplace_back(
tokens.size() - current_token_count
return std::ranges::lexicographical_compare(
std::array{ a.dynamic_enable, a.static_enabled },
std::array{ b.dynamic_enable, b.static_enabled },
std::greater{},
more_features,
more_features
);
source_rest = source_rest.substr(line_end + sizeof('\n'));
keyword = pragma_prefix.substr(sizeof('\n'));
}
}
};
bool zgl::shader_program_compiler::parse_stage_declaration(
std::span<const std::string_view> tokens,
shader_program::metadata_type& metadata
zgl::shader_handle zgl::shader_program_compiler::find_shader(
const shading::shader_requirements& requirements
) {
if (tokens.size() != 1)
{
ztu::logger::warn("Invalid stage declaration: Expected exactly one token but got %.", tokens.size());
return false;
}
const auto token = tokens.front();
auto handle = shader_handle{};
if (const auto it = stage_lookup.find(token); it != stage_lookup.end())
{
metadata.stage = it->second;
}
else
{
ztu::logger::warn("Invalid stage declaration: Unknown stage %.", token);
return false;
}
return true;
}
bool zgl::shader_program_compiler::parse_geometry_declaration(
std::span<const std::string_view> tokens,
shader_program::metadata_type& metadata
) {
if (tokens.size() != 1)
{
ztu::logger::warn("Invalid geometry declaration: Expected exactly one token but got %.", tokens.size());
return false;
}
const auto token = tokens.front();
if (const auto it = geometry_lookup.find(token); it != geometry_lookup.end())
{
metadata.geometry = it->second;
}
else
{
ztu::logger::warn("Invalid geometry declaration: Unknown geometry %.", token);
return false;
}
return true;
}
template<typename T>
void zgl::shader_program_compiler::parse_feature_tokens(
std::span<const std::string_view> tokens,
const ztu::string_lookup<T>& feature_lookup,
T& features
) {
features = {};
for (const auto token : tokens)
{
if (const auto it = feature_lookup.find(token); it != feature_lookup.end())
auto shader_it = std::ranges::lower_bound(
m_shader_lookup,
std::pair{ requirements.geometry, requirements.stage },
std::greater{},
[](const shader_lookup_entry_type& entry)
{
features |= it->second;
const auto& meta = entry.first;
return std::pair{ meta.geometry, meta.stage };
}
else
{
ztu::logger::warn("Ignoring unknown feature token %.", token);
}
}
}
bool zgl::shader_program_compiler::parse_features_declaration(
std::span<const std::string_view> tokens,
shader_program::metadata_type& metadata
) {
switch (metadata.geometry)
{
case shader_program::geometry::types::mesh:
parse_feature_tokens(tokens, mesh_feature_lookup, metadata.feature_set.mesh.features);
break;
case shader_program::geometry::types::point_cloud:
parse_feature_tokens(tokens, point_cloud_feature_lookup, metadata.feature_set.point_cloud.features);
break;
default:
ztu::logger::warn("Internal error: Unknown geometry index %.", static_cast<int>(metadata.geometry));
return false;
}
return true;
}
bool zgl::shader_program_compiler::parse_static_enable_declaration(
std::span<const std::string_view> tokens,
shader_program::metadata_type& metadata
) {
switch (metadata.geometry)
{
case shader_program::geometry::types::mesh:
parse_feature_tokens(tokens, mesh_feature_lookup, metadata.feature_set.mesh.static_enable);
break;
case shader_program::geometry::types::point_cloud:
parse_feature_tokens(tokens, point_cloud_feature_lookup, metadata.feature_set.point_cloud.static_enable);
break;
default:
ztu::logger::warn("Internal error: Unknown geometry index %.", static_cast<int>(metadata.geometry));
return false;
}
return true;
}
bool zgl::shader_program_compiler::parse_dynamic_enable_declaration(
std::span<const std::string_view> tokens,
shader_program::metadata_type& metadata
) {
switch (metadata.geometry)
{
case shader_program::geometry::types::mesh:
parse_feature_tokens(tokens, mesh_feature_lookup, metadata.feature_set.mesh.dynamic_enable);
break;
case shader_program::geometry::types::point_cloud:
parse_feature_tokens(tokens, point_cloud_feature_lookup, metadata.feature_set.point_cloud.dynamic_enable);
break;
default:
ztu::logger::warn("Internal error: Unknown geometry index %.", static_cast<int>(metadata.geometry));
return false;
}
return true;
}
std::optional<shader_program::metadata_type> zgl::shader_program_compiler::parse_metadata_from_tokens(
std::span<const std::string_view> tokens,
std::span<const std::size_t> declaration_token_counts,
std::span<const std::size_t> declaration_type_indices
) {
using enum metadata_declaration_type;
using namespace std::string_view_literals;
shader_program::metadata_type data;
for (const auto [ type, name, parser ] : {
std::make_tuple(stage, "stage"sv, &parse_stage_declaration),
std::make_tuple(geometry, "geometry"sv, &parse_geometry_declaration),
std::make_tuple(features, "features"sv, &parse_features_declaration),
std::make_tuple(static_enable, "static_enable"sv, &parse_static_enable_declaration),
std::make_tuple(dynamic_enable, "dynamic_enable"sv, &parse_dynamic_enable_declaration)
}) {
const auto index = declaration_type_indices[static_cast<std::size_t>(type)];
if (index == static_cast<std::size_t>(invalid))
{
ztu::logger::warn("Shader metadata error: Missing % declaration.", name);
return std::nullopt;
}
const auto token_offset = std::accumulate(
declaration_token_counts.begin(),
declaration_token_counts.begin() + index,
std::size_t{}
);
const auto token_count = declaration_token_counts[index];
if (not parser(tokens.subspan(token_offset, token_count), data))
{
return std::nullopt;
}
}
return data;
}
auto zgl::shader_program_compiler::find_compatible_shader_source(
shader_program::metadata_type& requirements
) {
const auto lower_it = std::ranges::lower_bound(
shader_lookup,
requirements,
shader_program::metadata_type::feature_ignorant_less{},
&std::pair<shader_program::metadata_type, dynamic_shader_source_store::id_type>::first
);
auto generic_requirement_feature_set = requirements.generic_feature_set();
const auto& required_features = generic_requirement_feature_set.features;
dynamic_shader_source_store::id_type source_id{};
shading::features::generic::type to_be_enabled{};
while (
lower_it != shader_lookup.end() and
lower_it->first.geometry == requirements.geometry and
lower_it->first.stage == requirements.stage
shader_it != m_shader_lookup.end() and
shader_it->first.geometry == requirements.geometry and
shader_it->first.stage == requirements.stage
) {
const auto& data = lower_it->first;
const auto& [ features, static_enable, dynamic_enable ] = data.generic_feature_set();
const auto& [ meta, data ] = *shader_it;
const auto missing_features = required_features & ~features;
const auto unwanted_features = ~required_features & features;
const auto fixed_unwanted_features = unwanted_features & ~static_enable & ~dynamic_enable;
const auto unwanted_static_features = meta.static_enabled & ~requirements.features;
const auto required_dynamic_features = requirements.features & ~meta.static_enabled;
const auto missing_dynamic_features = required_dynamic_features & ~meta.dynamic_enable;
if (missing_features == 0 and fixed_unwanted_features == 0)
if (unwanted_static_features == 0 and missing_dynamic_features == 0)
{
// Tell caller which features need to be toggled before compilation
// and which features can still be dynamically enabled after compilation.
generic_requirement_feature_set.static_enable = required_features & static_enable;
generic_requirement_feature_set.dynamic_enable = dynamic_enable;
requirements.from_generic_feature_set(generic_requirement_feature_set);
to_be_enabled = req.features & static_enable;
source_id = id;
return lower_it->second;
res.static_enabled = features & ~dynamic_enable & ~unwanted_features;
res.dynamic_enable = dynamic_enable;
break;
}
++shader_it;
}
return std::nullopt;
}
template<typename T>
void add_required_feature_defines(
T toggle_flags,
std::span<const std::string> defines,
std::vector<const char*>& shader_strings
) {
auto index = std::size_t{};
while (toggle_flags != T{})
if (source_id)
{
if ((toggle_flags & T{ 1 }) != T{})
const auto [ shader_source_it, source_found ] = shader_sources.find(source_id);
if (source_found)
{
shader_strings.push_back(defines[index].c_str());
get_define_strings(
req.geometry,
to_be_enabled,
res.string_count,
shader_strings
);
}
toggle_flags >>= 1;
++index;
}
return handle;
}
void zgl::shader_program_compiler::compile_shaders(
const dynamic_shader_source_store& shader_sources,
std::span<const shader_program::metadata_type> requirements_list,
std::vector<shader_handle>& shader_handles
std::span<const shading::shader_set_requirements> requirements,
std::span<shader_set_metadata> metadata,
std::span<shader_handle_set> shader_sets
) {
for (auto [ req, shader_set_meta, shader_set ] : std::ranges::views::zip(
requirements,
metadata,
shader_sets
)) {
shader_set = {};
shader_set_meta = {};
static constexpr auto max_shader_strings = std::max(
mesh_feature_defines.size(),
point_cloud_feature_defines.size()
) + 1;
auto shader_req = shading::shader_requirements{
.geometry = req.geometry,
.stage = {},
.features = req.features
};
std::vector<const char*> shader_strings;
shader_strings.reserve(max_shader_strings);
for (auto requirements : requirements_list)
{
auto shader_id = GLuint{};
const auto source_id = find_compatible_shader_source(requirements);
if (not source_id)
for (auto [ stage_index, handle ] : std::ranges::views::enumerate(shader_set.stages))
{
continue;
shader_req.stage = static_cast<shading::stage::types>(stage_index);
handle = find_shader(shader_req);
if (not handle.valid())
{
m_source_requirement_buffer.push_back(shader_req);
}
}
const auto [ shader_source_it, source_found ] = shader_sources.find(*source_id);
if (not source_found)
{
ztu::logger::warn("Missing shader source with id %.", *source_id);
continue;
}
const auto& shader_source = *shader_source_it;
if (shader_source.source.empty() and requirements.stage == shader_program::stage::types::geometry)
{
continue;
}
shader_strings.clear();
switch (requirements.geometry) {
case shader_program::geometry::types::mesh:
add_required_feature_defines(requirements.feature_set.mesh.static_enable, mesh_feature_defines, shader_strings);
break;
case shader_program::geometry::types::point_cloud:
add_required_feature_defines(requirements.feature_set.point_cloud.static_enable, point_cloud_feature_defines, shader_strings);
break;
default:
std::unreachable();
}
shader_strings.push_back(shader_source.source.data());
shader_id = glCreateShader(static_cast<GLenum>(requirements.stage));
glShaderSource(shader_id, static_cast<GLsizei>(shader_strings.size()), shader_strings.data(), nullptr);
glCompileShader(shader_id);
GLint success;
glGetShaderiv(shader_id, GL_COMPILE_STATUS, &success);
if (not success)
{
GLint log_length{};
glGetShaderiv(shader_id, GL_INFO_LOG_LENGTH, &log_length);
auto log = std::string(log_length, ' ');
glGetShaderInfoLog(shader_id, log_length, nullptr, log.data());
ztu::logger::error("Error while compiling shader:\n%", log);
glDeleteShader(shader_id);
shader_id = GLuint{};
}
shader_handles.emplace_back(shader_id);
}
m_preprocessed_shader_source_metadata_buffer.clear();
m_preprocessed_shader_source_metadata_buffer.resize(m_source_requirement_buffer.size());
m_source_strings_buffer.clear();
m_preprocessor.fetch_shader_sources(
shader_sources,
m_source_requirement_buffer,
m_preprocessed_shader_source_metadata_buffer,
m_source_strings_buffer
);
auto source_strings_it = m_source_strings_buffer.begin();
auto source_req_it = m_source_requirement_buffer.begin();
auto source_meta_it = m_preprocessed_shader_source_metadata_buffer.begin();
const auto prev_shader_count = m_shader_lookup.size();
for (auto [ shader_set_meta, shader_set ] : std::ranges::views::zip( metadata, shader_sets))
{
for (auto [ stage_index, handle ] : std::ranges::views::enumerate(shader_set.stages))
{
if (not handle.valid())
{
if (source_meta_it->string_count > 0)
{
shader_data shader{};
if (compile_shader(
gl_shader_types[stage_index],
std::span(source_strings_it.base(), source_meta_it->string_count),
shader
)) {
handle = shader.handle;
auto shader_meta = shader_metadata{
.geometry = source_req_it->geometry,
.stage = source_req_it->stage,
.static_enabled = source_meta_it->static_enabled,
.dynamic_enable = source_meta_it->dynamic_enable
};
shader_set_meta.static_enabled |= shader_meta.static_enabled;
shader_set_meta.dynamic_enable |= shader_meta.dynamic_enable;
m_shader_lookup.emplace_back(shader_meta, std::move(shader));
}
}
source_strings_it += source_meta_it->string_count;
++source_meta_it;
++source_req_it;
}
}
}
const auto new_shaders = std::span(m_shader_lookup).subspan(prev_shader_count);
std::ranges::sort(
new_shaders,
prioritized_metadata_comparator{},
&shader_lookup_entry_type::first
);
std::ranges::inplace_merge(
m_shader_lookup,
m_shader_lookup.begin() + prev_shader_count,
prioritized_metadata_comparator{},
&shader_lookup_entry_type::first
);
}
void zgl::shader_program_compiler::register_shader_sources(
bool zgl::shader_program_compiler::compile_shader(
GLenum shader_type,
std::span<const char*> source_strings,
shader_data& shader
) {
shader = shader_data(glCreateShader(shader_type));
glShaderSource(
shader.handle.id,
static_cast<GLsizei>(source_strings.size()),
source_strings.data(),
nullptr
);
glCompileShader(shader.handle.id);
GLint success;
glGetShaderiv(shader.handle.id, GL_COMPILE_STATUS, &success);
if (not success)
{
GLint log_length{};
glGetShaderiv(shader.handle.id, GL_INFO_LOG_LENGTH, &log_length);
auto log = std::string(log_length, ' ');
glGetShaderInfoLog(shader.handle.id, log_length, nullptr, log.data());
ztu::logger::error("Error while compiling shader:\n%", log);
return false;
}
return true;
}
void zgl::shader_program_compiler::preprocess(
const dynamic_shader_source_store& shader_sources
) {
std::vector<std::string_view> tokens;
std::vector<std::size_t> declaration_token_counts;
std::array<std::size_t, 4> declaration_type_indices;
tokens.reserve(32);
declaration_token_counts.reserve(4);
for (const auto& [ id, shader_source ] : shader_sources)
{
tokenize_declarations(
shader_source,
tokens,
declaration_token_counts,
declaration_type_indices
);
const auto metadata = parse_metadata_from_tokens(
tokens,
declaration_token_counts,
declaration_type_indices
);
if (not metadata)
{
ztu::logger::warn("Ignoring shader % as it contains malformed metadata.", id);
continue;
}
// Sorted insert should be faster than std::sort and std::unique
// for small numbers of elements and high numbers of duplicates.
const auto it = std::ranges::upper_bound(
shader_lookup,
*metadata,
std::less{},
&std::pair<shader_program::metadata_type, dynamic_shader_source_store::id_type>::first
);
if (it != shader_lookup.end() and it->first == *metadata)
{
continue;
}
shader_lookup.emplace(it, *metadata, id);
}
m_preprocessor.preprocess(shader_sources);
}

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@@ -0,0 +1,453 @@
#include "opengl/data_uploaders/shader_preprocessor.hpp"
#include "util/logger.hpp"
#include <algorithm>
#include <cassert>
#include <numeric>
#include "opengl/shading/shader_metadata_language.hpp"
struct prioritized_feature_set_comparator
{
using type = zgl::shader_features_set<zgl::shading::features::generic::type>;
bool operator()(const type& a, const type& b) const noexcept
{
static constexpr auto more_features = std::popcount<zgl::shading::features::generic::type>;
return std::ranges::lexicographical_compare(
std::array{ a.dynamic_enable, a.features, a.static_enable },
std::array{ b.dynamic_enable, b.features, b.static_enable },
std::greater{},
more_features,
more_features
);
}
};
struct prioritized_metadata_comparator
{
using type = zgl::shader_source_metadata;
bool operator()(const type& a, const type& b) const noexcept
{
if (a.geometry != b.geometry)
{
return a.geometry > b.geometry;
}
if (a.stage != b.stage)
{
return a.stage > b.stage;
}
const auto features_a = a.generic_feature_set();
const auto features_b = b.generic_feature_set();
return feature_set_comparator(features_a, features_b);
}
private:
prioritized_feature_set_comparator feature_set_comparator{};
};
void zgl::shader_preprocessor::preprocess(
const dynamic_shader_source_store& shader_sources
) {
namespace language = shading::shader_metadata_language;
for (const auto& [ id, shader_source ] : shader_sources)
{
m_value_token_buffer.clear();
m_declaration_token_count_buffer.clear();
std::ranges::fill(
m_declaration_type_index_buffer,
static_cast<std::size_t>(language::declaration_type::invalid)
);
tokenize_declarations(shader_source);
const auto metadata = parse_metadata_from_tokens();
if (not metadata)
{
ztu::logger::warn("Ignoring shader % as it contains malformed metadata.", id);
continue;
}
// Sorted insert should be faster than std::sort and std::unique
// for small numbers of elements and high numbers of duplicates.
const auto it = std::ranges::upper_bound(
m_shader_source_lookup,
*metadata,
prioritized_metadata_comparator{},
&std::pair<shader_source_metadata, dynamic_shader_source_store::id_type>::first
);
if (it != m_shader_source_lookup.end() and it->first == *metadata)
{
continue;
}
m_shader_source_lookup.emplace(it, *metadata, id);
}
}
void zgl::shader_preprocessor::fetch_shader_sources(
const dynamic_shader_source_store& shader_sources,
std::span<const shading::shader_source_requirements> requirements,
std::span<preprocessed_shader_source_metadata> metadata,
std::vector<const char*>& shader_strings
) {
assert(requirements.size() == metadata.size());
static constexpr auto max_shader_strings = std::max(
mesh_feature_defines.size(),
point_cloud_feature_defines.size()
) + 1;
shader_strings.reserve(max_shader_strings);
std::ranges::transform(
requirements,
metadata.begin(),
[&](const shading::shader_source_requirements& req)
{
auto res = preprocessed_shader_source_metadata{};
auto source_it = std::ranges::lower_bound(
m_shader_source_lookup,
std::pair{ req.geometry, req.stage },
std::greater{},
[](const source_lookup_entry_type& entry)
{
const auto& meta = entry.first;
return std::pair{ meta.geometry, meta.stage };
}
);
dynamic_shader_source_store::id_type source_id{};
shading::features::generic::type to_be_enabled{};
while (
source_it != m_shader_source_lookup.end() and
source_it->first.geometry == req.geometry and
source_it->first.stage == req.stage
) {
const auto& [ meta, id ] = *source_it;
const auto& [ features, static_enable, dynamic_enable ] = meta.generic_feature_set();
const auto missing_features = req.features & ~features;
const auto unwanted_features = ~req.features & features;
const auto fixed_unwanted_features = unwanted_features & ~static_enable & ~dynamic_enable;
if (missing_features == 0 and fixed_unwanted_features == 0)
{
to_be_enabled = req.features & static_enable;
source_id = id;
res.static_enabled = features & ~dynamic_enable & ~unwanted_features;
res.dynamic_enable = dynamic_enable;
break;
}
++source_it;
}
if (source_id)
{
const auto [ shader_source_it, source_found ] = shader_sources.find(source_id);
if (source_found)
{
get_define_strings(
req.geometry,
to_be_enabled,
res.string_count,
shader_strings
);
}
}
return res;
}
);
}
void zgl::shader_preprocessor::get_define_strings(
const shading::model_geometry::types geometry,
shading::features::generic::type features,
shading::features::generic::type& feature_count,
std::vector<const char*>& defines
) {
std::span<const char*> all_defines;
switch (geometry)
{
case shading::model_geometry::types::mesh:
all_defines = mesh_feature_defines;
break;
case shading::model_geometry::types::point_cloud:
all_defines = point_cloud_feature_defines;
break;
default:
std::unreachable();
}
auto index = std::size_t{};
while (features != 0)
{
if ((features & 1) != 0)
{
defines.push_back(all_defines[index]);
++feature_count;
}
features >>= 1;
++index;
}
}
void zgl::shader_preprocessor::tokenize_declarations(
std::string_view source_rest
) {
namespace language = shading::shader_metadata_language;
auto offset = std::string_view::size_type{};
auto keyword = language::declaration_prefix;
while ((offset = source_rest.find(keyword)) != std::string_view::npos)
{
const auto current_token_count = m_value_token_buffer.size();
auto line_end = source_rest.find('\n', offset);
if (line_end == std::string_view::npos)
{
line_end = source_rest.length();
}
auto declaration = source_rest.substr(offset, line_end - offset);
if ((offset = declaration.find(language::title_separator)) == std::string_view::npos)
{
continue;
}
const auto title = declaration.substr(0, offset);
if (const auto it = language::declaration_lookup.find(title); it != language::declaration_lookup.end())
{
const auto declaration_type = static_cast<std::size_t>(it->second);
m_declaration_type_index_buffer[declaration_type] = m_declaration_token_count_buffer.size();
}
else
{
continue;
}
declaration = declaration.substr(offset);
if (not declaration.empty() and declaration.front() == language::value_separator)
{
declaration = declaration.substr(sizeof(language::value_separator), declaration.length());
}
while ((offset = declaration.find(language::value_separator)) != std::string_view::npos)
{
m_value_token_buffer.emplace_back(declaration.substr(0, offset));
declaration = declaration.substr(offset + sizeof(language::value_separator));
}
if (not declaration.empty())
{
m_value_token_buffer.emplace_back(declaration);
}
m_declaration_token_count_buffer.emplace_back(
m_value_token_buffer.size() - current_token_count
);
source_rest = source_rest.substr(line_end + sizeof('\n'));
keyword = language::declaration_prefix.substr(sizeof('\n'));
}
}
bool zgl::shader_preprocessor::parse_stage_declaration(
std::span<const std::string_view> values,
shader_source_metadata& metadata
) {
namespace language = shading::shader_metadata_language;
if (values.size() != 1)
{
ztu::logger::warn("Invalid stage declaration: Expected exactly one token but got %.", values.size());
return false;
}
const auto value = values.front();
if (const auto it = language::stage_lookup.find(value); it != language::stage_lookup.end())
{
metadata.stage = it->second;
}
else
{
ztu::logger::warn("Invalid stage declaration: Unknown stage %.", value);
return false;
}
return true;
}
bool zgl::shader_preprocessor::parse_geometry_declaration(
std::span<const std::string_view> values,
shader_source_metadata& metadata
) {
namespace language = shading::shader_metadata_language;
if (values.size() != 1)
{
ztu::logger::warn("Invalid geometry declaration: Expected exactly one token but got %.", values.size());
return false;
}
const auto value = values.front();
if (const auto it = language::geometry_lookup.find(value); it != language::geometry_lookup.end())
{
metadata.geometry = it->second;
}
else
{
ztu::logger::warn("Invalid geometry declaration: Unknown geometry %.", value);
return false;
}
return true;
}
template<typename T>
void zgl::shader_preprocessor::parse_feature_tokens(
std::span<const std::string_view> values,
const ztu::string_lookup<T>& feature_lookup,
T& features
) {
features = {};
for (const auto value : values)
{
if (const auto it = feature_lookup.find(value); it != feature_lookup.end())
{
features |= it->second;
}
else
{
ztu::logger::warn("Ignoring unknown feature token %.", value);
}
}
}
bool zgl::shader_preprocessor::parse_features_declaration(
std::span<const std::string_view> values,
shader_source_metadata& metadata
) {
namespace language = shading::shader_metadata_language;
switch (metadata.geometry)
{
case shading::model_geometry::types::mesh:
parse_feature_tokens(values, language::mesh_feature_lookup, metadata.feature_set.mesh.features);
break;
case shading::model_geometry::types::point_cloud:
parse_feature_tokens(values, language::point_cloud_feature_lookup, metadata.feature_set.point_cloud.features);
break;
default:
ztu::logger::warn("Internal error: Unknown geometry index %.", static_cast<int>(metadata.geometry));
return false;
}
return true;
}
bool zgl::shader_preprocessor::parse_static_enable_declaration(
std::span<const std::string_view> values,
shader_source_metadata& metadata
) {
namespace language = shading::shader_metadata_language;
switch (metadata.geometry)
{
case shading::model_geometry::types::mesh:
parse_feature_tokens(values, language::mesh_feature_lookup, metadata.feature_set.mesh.static_enable);
break;
case shading::model_geometry::types::point_cloud:
parse_feature_tokens(values, language::point_cloud_feature_lookup, metadata.feature_set.point_cloud.static_enable);
break;
default:
ztu::logger::warn("Internal error: Unknown geometry index %.", static_cast<int>(metadata.geometry));
return false;
}
return true;
}
bool zgl::shader_preprocessor::parse_dynamic_enable_declaration(
std::span<const std::string_view> values,
shader_source_metadata& metadata
) {
namespace language = shading::shader_metadata_language;
switch (metadata.geometry)
{
case shading::model_geometry::types::mesh:
parse_feature_tokens(values, language::mesh_feature_lookup, metadata.feature_set.mesh.dynamic_enable);
break;
case shading::model_geometry::types::point_cloud:
parse_feature_tokens(values, language::point_cloud_feature_lookup, metadata.feature_set.point_cloud.dynamic_enable);
break;
default:
ztu::logger::warn("Internal error: Unknown geometry index %.", static_cast<int>(metadata.geometry));
return false;
}
return true;
}
std::optional<zgl::shader_source_metadata> zgl::shader_preprocessor::parse_metadata_from_tokens()
{
namespace language = shading::shader_metadata_language;
using namespace std::string_view_literals;
shader_source_metadata data;
for (const auto [ type, name, parser ] :
{
std::make_tuple(language::declaration_type::stage, "stage"sv, &parse_stage_declaration),
std::make_tuple(language::declaration_type::geometry, "geometry"sv, &parse_geometry_declaration),
std::make_tuple(language::declaration_type::features, "features"sv, &parse_features_declaration),
std::make_tuple(language::declaration_type::static_enable, "static_enable"sv, &parse_static_enable_declaration),
std::make_tuple(language::declaration_type::dynamic_enable, "dynamic_enable"sv, &parse_dynamic_enable_declaration)
}
) {
const auto index = m_declaration_type_index_buffer[static_cast<std::size_t>(type)];
if (index == static_cast<std::size_t>(language::declaration_type::invalid))
{
ztu::logger::warn("Shader metadata error: Missing % declaration.", name);
return std::nullopt;
}
const auto value_token_offset = std::accumulate(
m_declaration_token_count_buffer.begin(),
m_declaration_token_count_buffer.begin() + index,
std::size_t{}
);
const auto value_token_count = m_declaration_token_count_buffer[index];
if (not parser(std::span(m_value_token_buffer).subspan(value_token_offset, value_token_count), data))
{
return std::nullopt;
}
}
return data;
}