Further shader compilation development.
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@@ -43,8 +43,8 @@ std::error_code shader_program_data::build_from(
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std::tie(geometry_shader, shader_names[1]),
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std::tie(fragment_shader, shader_names[2])
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}) {
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if (shader.shader_id) {
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glAttachShader(program_id, shader.shader_id);
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if (shader.id) {
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glAttachShader(program_id, shader.id);
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} else {
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ztu::logger::warn("Using default % shader", name);
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}
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