Further shader compilation development.
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15
include/opengl/shading/shader_set.hpp
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15
include/opengl/shading/shader_set.hpp
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#pragma once
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#include "opengl/handles/shader_handle.hpp"
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namespace zgl
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{
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struct shader_set
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{
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shader_handle vertex_shader;
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shader_handle tesselation_control_shader;
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shader_handle tesselation_evaluation_shader;
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shader_handle geometry_shader;
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shader_handle fragment_shader;
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};
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}
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