Further shader compilation development.
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include/opengl/shading/features/generic_features.hpp
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12
include/opengl/shading/features/generic_features.hpp
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#pragma once
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#include "mesh_features.hpp"
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#include "point_cloud_features.hpp"
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namespace zgl::shading::features::generic
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{
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using type = std::make_unsigned_t<std::common_type_t<
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std::underlying_type_t<features::mesh::flags>,
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std::underlying_type_t<features::point_cloud::flags>
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>>;
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}
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