Further shader compilation development.

This commit is contained in:
zy4n
2025-03-22 17:40:08 +01:00
parent e01b8c2e09
commit 510398423a
45 changed files with 1567 additions and 1097 deletions

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#pragma once
#include <utility>
#include "opengl/shading/model_geometry.hpp"
#include "mesh_features.hpp"
#include "point_cloud_features.hpp"
#include "generic_features.hpp"
namespace zgl::shading::features::combined
{
union type
{
features::mesh::flags mesh;
features::point_cloud::flags point_cloud;
[[nodiscard]] features::generic::type to_generic(const model_geometry::types geometry) const noexcept
{
switch (geometry)
{
case model_geometry::types::mesh:
return static_cast<features::generic::type>(mesh);
case model_geometry::types::point_cloud:
return static_cast<features::generic::type>(point_cloud);
}
std::unreachable();
}
void from_generic(
const model_geometry::types geometry,
const features::generic::type new_features
) noexcept {
switch (geometry)
{
case model_geometry::types::mesh:
mesh = static_cast<features::mesh::flags>(new_features);
case model_geometry::types::point_cloud:
point_cloud = static_cast<features::point_cloud::flags>(new_features);
}
std::unreachable();
}
};
}

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#pragma once
#include "mesh_features.hpp"
#include "point_cloud_features.hpp"
namespace zgl::shading::features::generic
{
using type = std::make_unsigned_t<std::common_type_t<
std::underlying_type_t<features::mesh::flags>,
std::underlying_type_t<features::point_cloud::flags>
>>;
}

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#pragma once
#include "opengl/shading/attributes/mesh_attributes.hpp"
#include "opengl/shading/uniforms/mesh_uniforms.hpp"
#include "util/enum_bitfield_operators.hpp"
#include <array>
#include <string_view>
namespace zgl::shading::features::mesh
{
struct type
{
attributes::mesh::flags attributes{
attributes::mesh::flags::none
};
uniforms::mesh::flags uniforms{
uniforms::mesh::flags::none
};
};
namespace indices
{
using type = ztu::u8;
constexpr inline type face = 0;
constexpr inline type line = 1;
constexpr inline type point = 2;
constexpr inline type luminance = 3;
constexpr inline type color = 4;
constexpr inline type alpha = 5;
constexpr inline type lighting = 6;
constexpr inline type texture = 7;
constexpr inline type uniform_color = 8;
}
enum class flags : std::uint16_t
{
none = 0,
face = 1 << indices::face,
line = 1 << indices::line,
point = 1 << indices::point,
luminance = 1 << indices::luminance,
color = 1 << indices::color,
alpha = 1 << indices::alpha,
lighting = 1 << indices::lighting,
texture = 1 << indices::texture,
uniform_color = 1 << indices::uniform_color
};
constexpr inline auto face = type{
.attributes = attributes::mesh::flags::position,
.uniforms = uniforms::mesh::flags::mvp_matrix
};
constexpr inline auto line = type{
.attributes = attributes::mesh::flags::position,
.uniforms = uniforms::mesh::flags::mvp_matrix
};
constexpr inline auto point = type{
.attributes = attributes::mesh::flags::position,
.uniforms = (
uniforms::mesh::flags::mvp_matrix |
uniforms::mesh::flags::point_size
)
};
constexpr inline auto luminance = type{
.attributes = attributes::mesh::flags::luminance
};
constexpr inline auto color = type{
.attributes = attributes::mesh::flags::color
};
constexpr inline auto alpha = type{
.attributes = attributes::mesh::flags::alpha
};
constexpr inline auto lighting = type{
.attributes = attributes::mesh::flags::normal,
.uniforms = (
uniforms::mesh::flags::model_matrix |
uniforms::mesh::flags::view_pos |
uniforms::mesh::flags::point_light_direction |
uniforms::mesh::flags::point_light_color |
uniforms::mesh::flags::ambient_light_color |
uniforms::mesh::flags::ambient_filter |
uniforms::mesh::flags::diffuse_filter |
uniforms::mesh::flags::specular_filter |
uniforms::mesh::flags::shininess
)
};
constexpr inline auto texture = type{
.attributes = attributes::mesh::flags::tex_coord,
.uniforms = uniforms::mesh::flags::tex
};
constexpr inline auto uniform_color = type{
.uniforms = uniforms::mesh::flags::color
};
constexpr inline auto all = std::array{
face, line, point, luminance, color, alpha, lighting, texture, uniform_color
};
constexpr inline auto names = std::array<std::string_view, 9>{
"face",
"line",
"point",
"luminance",
"color",
"alpha",
"lighting",
"texture",
"uniform_color"
};
}
DEFINE_ENUM_BITFIELD_OPERATORS(zgl::shading::features::mesh::flags)

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#pragma once
#include "opengl/shading/attributes/point_cloud_attributes.hpp"
#include "opengl/shading/uniforms/point_cloud_uniforms.hpp"
#include "assets/components/mesh_vertex_components.hpp"
#include "assets/components/point_cloud_vertex_components.hpp"
#include <array>
namespace zgl::shading::features::point_cloud
{
struct type
{
attributes::point_cloud::flags attributes{
attributes::point_cloud::flags::none
};
uniforms::point_cloud::flags uniforms{
uniforms::point_cloud::flags::none
};
};
namespace indices
{
using type = ztu::u8;
constexpr inline type square = 0;
constexpr inline type lighting = 1;
constexpr inline type luminance = 2;
constexpr inline type color = 3;
constexpr inline type alpha = 4;
constexpr inline type uniform_color = 5;
constexpr inline type rainbow = 6;
}
enum class flags : std::uint8_t
{
none = 0,
square = 1 << indices::square,
lighting = 1 << indices::lighting,
luminance = 1 << indices::luminance,
color = 1 << indices::color,
alpha = 1 << indices::alpha,
uniform_color = 1 << indices::uniform_color,
rainbow = 1 << indices::rainbow
};
constexpr inline auto square = type{
.attributes = attributes::point_cloud::flags::position,
.uniforms = (
uniforms::point_cloud::flags::mvp_matrix |
uniforms::point_cloud::flags::point_size
)
};
constexpr inline auto lighting = type{
.attributes = attributes::point_cloud::flags::normal,
.uniforms = (
uniforms::point_cloud::flags::model_matrix |
uniforms::point_cloud::flags::camera_position
)
};
constexpr inline auto luminance = type{
.attributes = attributes::point_cloud::flags::luminance
};
constexpr inline auto color = type{
.attributes = attributes::point_cloud::flags::color
};
constexpr inline auto alpha = type{
.attributes = attributes::point_cloud::flags::alpha
};
constexpr inline auto uniform_color = type{
.uniforms = uniforms::point_cloud::flags::color
};
constexpr inline auto rainbow = type{
.uniforms = (
uniforms::point_cloud::flags::rainbow_offset_y |
uniforms::point_cloud::flags::rainbow_scale_y
)
};
constexpr inline auto all = std::array{
square, lighting, luminance, color, alpha, uniform_color, rainbow
};
constexpr inline auto names = std::array{
"square",
"lighting",
"luminance",
"color",
"alpha",
"uniform_color",
"rainbow"
};
}