Further shader compilation development.
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#pragma once
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#include "opengl/shading/features/generic_features.hpp"
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namespace zgl
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{
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struct preprocessed_shader_source_metadata
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{
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shading::features::generic::type static_enabled{};
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shading::features::generic::type dynamic_enable{};
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shading::features::generic::type string_count{};
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};
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}
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