Further shader compilation development.
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13
include/opengl/handles/shader_handle_set.hpp
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13
include/opengl/handles/shader_handle_set.hpp
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#pragma once
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#include "shader_handle.hpp"
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#include "opengl/shading/shader_stage.hpp"
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namespace zgl
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{
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struct shader_handle_set
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{
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std::array<shader_handle, zgl::shading::stage::count> stages;
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};
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}
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