worked on obj and mtl prefetching nad parsing

This commit is contained in:
ZY4N
2024-12-26 20:20:02 +01:00
parent b385b3b1c8
commit 447146b7f5
16 changed files with 606 additions and 376 deletions

View File

@@ -5,7 +5,7 @@
#include "util/uix.hpp"
#include "assets/components/mesh_vertex_components.hpp"
#include "assets/dynamic_read_buffers/dynamic_vertex_buffer.hpp"
#include "generic/dynamic_vertex_buffer.hpp"
#include "assets/dynamic_data_stores/dynamic_material_store.hpp"
class dynamic_mesh_buffer : public dynamic_vertex_buffer<
@@ -20,21 +20,23 @@ public:
using index_type = ztu::u32;
using triangle_type = std::array<index_type, 3>;
[[nodiscard]] std::vector<components::mesh_vertex::position>& positions();
[[nodiscard]] std::vector<components::mesh_vertex::normal>& normals();
[[nodiscard]] std::vector<components::mesh_vertex::tex_coord>& tex_coords();
[[nodiscard]] std::vector<components::mesh_vertex::color>& colors();
[[nodiscard]] std::vector<components::mesh_vertex::reflectance>& reflectances();
[[nodiscard]] std::vector<triangle_type>& triangles();
[[nodiscard]] auto& material_id();
[[nodiscard]] inline std::vector<components::mesh_vertex::position>& positions();
[[nodiscard]] inline std::vector<components::mesh_vertex::normal>& normals();
[[nodiscard]] inline std::vector<components::mesh_vertex::tex_coord>& tex_coords();
[[nodiscard]] inline std::vector<components::mesh_vertex::color>& colors();
[[nodiscard]] inline std::vector<components::mesh_vertex::reflectance>& reflectances();
[[nodiscard]] inline std::vector<triangle_type>& triangles();
[[nodiscard]] inline auto& material_id();
[[nodiscard]] const std::vector<components::mesh_vertex::position>& positions() const;
[[nodiscard]] const std::vector<components::mesh_vertex::normal>& normals() const;
[[nodiscard]] const std::vector<components::mesh_vertex::tex_coord>& tex_coords() const;
[[nodiscard]] const std::vector<components::mesh_vertex::color>& colors() const;
[[nodiscard]] const std::vector<components::mesh_vertex::reflectance>& reflectances() const;
[[nodiscard]] const std::vector<triangle_type>& triangles() const;
[[nodiscard]] const auto& material_id() const;
[[nodiscard]] inline const std::vector<components::mesh_vertex::position>& positions() const;
[[nodiscard]] inline const std::vector<components::mesh_vertex::normal>& normals() const;
[[nodiscard]] inline const std::vector<components::mesh_vertex::tex_coord>& tex_coords() const;
[[nodiscard]] inline const std::vector<components::mesh_vertex::color>& colors() const;
[[nodiscard]] inline const std::vector<components::mesh_vertex::reflectance>& reflectances() const;
[[nodiscard]] inline const std::vector<triangle_type>& triangles() const;
[[nodiscard]] inline const auto& material_id() const;
inline void clear();
private:
std::vector<triangle_type> m_triangles{};