worked on obj and mtl prefetching nad parsing
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@@ -5,7 +5,7 @@
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#include "util/uix.hpp"
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#include "assets/components/mesh_vertex_components.hpp"
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#include "assets/dynamic_read_buffers/dynamic_vertex_buffer.hpp"
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#include "generic/dynamic_vertex_buffer.hpp"
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#include "assets/dynamic_data_stores/dynamic_material_store.hpp"
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class dynamic_mesh_buffer : public dynamic_vertex_buffer<
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@@ -20,21 +20,23 @@ public:
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using index_type = ztu::u32;
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using triangle_type = std::array<index_type, 3>;
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[[nodiscard]] std::vector<components::mesh_vertex::position>& positions();
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[[nodiscard]] std::vector<components::mesh_vertex::normal>& normals();
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[[nodiscard]] std::vector<components::mesh_vertex::tex_coord>& tex_coords();
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[[nodiscard]] std::vector<components::mesh_vertex::color>& colors();
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[[nodiscard]] std::vector<components::mesh_vertex::reflectance>& reflectances();
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[[nodiscard]] std::vector<triangle_type>& triangles();
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[[nodiscard]] auto& material_id();
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[[nodiscard]] inline std::vector<components::mesh_vertex::position>& positions();
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[[nodiscard]] inline std::vector<components::mesh_vertex::normal>& normals();
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[[nodiscard]] inline std::vector<components::mesh_vertex::tex_coord>& tex_coords();
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[[nodiscard]] inline std::vector<components::mesh_vertex::color>& colors();
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[[nodiscard]] inline std::vector<components::mesh_vertex::reflectance>& reflectances();
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[[nodiscard]] inline std::vector<triangle_type>& triangles();
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[[nodiscard]] inline auto& material_id();
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[[nodiscard]] const std::vector<components::mesh_vertex::position>& positions() const;
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[[nodiscard]] const std::vector<components::mesh_vertex::normal>& normals() const;
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[[nodiscard]] const std::vector<components::mesh_vertex::tex_coord>& tex_coords() const;
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[[nodiscard]] const std::vector<components::mesh_vertex::color>& colors() const;
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[[nodiscard]] const std::vector<components::mesh_vertex::reflectance>& reflectances() const;
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[[nodiscard]] const std::vector<triangle_type>& triangles() const;
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[[nodiscard]] const auto& material_id() const;
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[[nodiscard]] inline const std::vector<components::mesh_vertex::position>& positions() const;
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[[nodiscard]] inline const std::vector<components::mesh_vertex::normal>& normals() const;
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[[nodiscard]] inline const std::vector<components::mesh_vertex::tex_coord>& tex_coords() const;
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[[nodiscard]] inline const std::vector<components::mesh_vertex::color>& colors() const;
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[[nodiscard]] inline const std::vector<components::mesh_vertex::reflectance>& reflectances() const;
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[[nodiscard]] inline const std::vector<triangle_type>& triangles() const;
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[[nodiscard]] inline const auto& material_id() const;
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inline void clear();
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private:
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std::vector<triangle_type> m_triangles{};
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