Ported the obj parser.
This commit is contained in:
@@ -7,31 +7,63 @@
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#include "glm/mat4x4.hpp"
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#include "util/result.hpp"
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#include "util/string_list.hpp"
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#include "assets/prefetch_queue.hpp"
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#include "assets/data_stores.hpp"
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#include "assets/path_id_lookups.hpp"
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#include "assets/data/point_cloud_data.hpp"
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#include "assets/data_stores/point_cloud_store.hpp"
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#include "assets/prefetch_lookup.hpp"
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namespace assets
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{
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template<bool Normal, bool Color, bool Reflectance>
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struct generic_3dtk_loader
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{
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[[nodiscard]] static std::error_code prefetch(
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const ztu::string_list& filenames,
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prefetch_queue& queue
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using data_type = point_cloud_data;
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using store_type = point_cloud_data;
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using lookup_type = point_cloud_id_lookup;
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[[nodiscard]] std::error_code prefetch(
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path_id_lookups& lookups
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);
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[[nodiscard]] static std::error_code load(
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dynamic_point_cloud_buffer& buffer,
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const file_dir_list& paths,
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dynamic_point_cloud_store& store,
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prefetch_lookup& id_lookup,
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[[nodiscard]] std::error_code load(
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path_id_lookups& lookups,
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data_stores& stores,
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bool pedantic = false
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);
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protected:
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class parser_context
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{
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public:
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parser_context(
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path_id_lookups& m_id_lookups,
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data_stores& m_stores
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);
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void operator()(lookup_type::const_pointer entry) noexcept;
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protected:
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void reset();
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z3d::vertex_index find_or_push_vertex(const component_indices& vertex_comp_indices);
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[[nodiscard]] std::optional<texture_id> fetch_texture_id(
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const std::filesystem::path& mtl_dir,
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std::string_view filename,
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std::string_view texture_type_name
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);
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private:
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path_id_lookups* m_id_lookups;
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data_stores* m_stores;
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data_type m_mesh{};
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std::vector<mesh_vertex_components::position> m_position_buffer{};
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std::vector<mesh_vertex_components::normal> m_normal_buffer{};
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std::vector<mesh_vertex_components::tex_coord> m_tex_coord_buffer{};
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std::unordered_map<component_indices, z3d::vertex_index> m_vertex_comp_indices_to_vertex_index{};
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};
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[[nodiscard]] static ztu::result<pose_prefetch_lookup::index_type> parse_index(
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std::string_view filename
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@@ -51,8 +83,13 @@ private:
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const std::filesystem::path& filename,
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dynamic_point_cloud_buffer& point_cloud
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);
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private:
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std::vector<lookup_type::const_pointer> m_path_buffer;
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};
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}
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#define INCLUDE_GENERIC_3DTK_LOADER_IMPLEMENTATION
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#include "../../data_parsers"
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#include "assets/file_parsers/generic/generic_3dtk_loader.ipp"
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#undef INCLUDE_GENERIC_3DTK_LOADER_IMPLEMENTATION
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@@ -5,8 +5,6 @@
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#include "assets/data_stores.hpp"
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#include "assets/path_id_lookups.hpp"
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#include "assets/prefetch_lookup.hpp"
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#include "assets/prefetch_queue.hpp"
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#include "assets/data/material_data.hpp"
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#include "assets/data/material_library_data.hpp"
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#include "assets/data_stores/material_store.hpp"
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@@ -50,14 +48,35 @@ struct mtl_parser
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);
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protected:
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class prefetcher_context
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{
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public:
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prefetcher_context(
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path_id_lookups& lookups
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);
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void operator()(lookup_type::const_pointer entry) noexcept;
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protected:
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[[nodiscard]] std::optional<texture_id> fetch_texture_id(
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const std::filesystem::path& mtl_dir,
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std::string_view filename,
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std::string_view texture_type_name
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);
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private:
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path_id_lookups* m_lookups;
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std::vector<char> m_buffer{};
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};
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class parser_context
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{
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public:
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parser_context(
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const texture_id_lookup& texture_id_lookup,
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material_id_lookup& material_id_lookup,
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material_store& material_store,
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store_type& store
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path_id_lookups& lookups,
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data_stores& stores
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);
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void operator()(lookup_type::const_pointer entry) noexcept;
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@@ -72,21 +91,11 @@ protected:
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);
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private:
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const texture_id_lookup* m_texture_id_lookup;
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material_id_lookup* m_material_id_lookup;
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material_store* m_material_store;
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store_type* m_store;
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path_id_lookups* m_lookups;
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data_stores* m_stores;
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data_type m_buffer{};
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};
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static void find_textures(
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std::span<char> buffer,
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std::filesystem::path& path_buffer,
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const std::filesystem::path& base_directory,
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std::ifstream& in,
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ztu::string_list& texture_filenames
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);
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private:
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std::vector<lookup_type::const_pointer> m_path_buffer;
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};
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@@ -6,9 +6,10 @@
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#include "assets/data/mesh_data.hpp"
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#include "assets/data_stores.hpp"
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#include "assets/path_id_lookups.hpp"
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#include <set>
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#include <unordered_map>
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#include "util/array_hash.hpp"
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namespace assets::obj_loader_error
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namespace assets::obj_parser_error
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{
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enum class codes {
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ok = 0,
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@@ -27,7 +28,7 @@ enum class codes {
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namespace assets
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{
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struct obj_loader
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struct obj_parser
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{
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static constexpr auto name = std::string_view("obj");
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using data_type = mesh_data;
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@@ -46,28 +47,28 @@ struct obj_loader
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);
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protected:
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struct indexed_vertex_type
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using component_indices = std::array<z3d::vertex_index, 3>;
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class prefetcher_context
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{
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z3d::index_triangle vertex;
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z3d::vertex_index buffer_index;
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public:
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prefetcher_context(
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path_id_lookups& id_lookups
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);
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friend auto operator<=>(const indexed_vertex_type& a, const indexed_vertex_type& b) {
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return a.vertex <=> b.vertex;
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}
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void operator()(lookup_type::const_pointer entry) noexcept;
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bool operator==(const indexed_vertex_type& other) const noexcept {
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return other.vertex == vertex;
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}
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private:
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path_id_lookups* m_id_lookups;
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std::vector<char> m_buffer{};
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};
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class parser_context
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{
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public:
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parser_context(
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const texture_id_lookup& texture_id_lookup,
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material_id_lookup& material_id_lookup,
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material_store& material_store,
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store_type& store
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path_id_lookups& m_id_lookups,
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data_stores& m_stores
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);
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void operator()(lookup_type::const_pointer entry) noexcept;
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@@ -75,6 +76,8 @@ protected:
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protected:
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void reset();
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z3d::vertex_index find_or_push_vertex(const component_indices& vertex_comp_indices);
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[[nodiscard]] std::optional<texture_id> fetch_texture_id(
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const std::filesystem::path& mtl_dir,
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std::string_view filename,
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@@ -82,34 +85,16 @@ protected:
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);
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private:
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const path_id_lookups* m_id_lookups;
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path_id_lookups* m_id_lookups;
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data_stores* m_stores;
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data_type m_buffer{};
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data_type m_read_buffer{};
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std::set<indexed_vertex_type> vertex_ids{};
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data_type m_mesh{};
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std::vector<mesh_vertex_components::position> m_position_buffer{};
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std::vector<mesh_vertex_components::normal> m_normal_buffer{};
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std::vector<mesh_vertex_components::tex_coord> m_tex_coord_buffer{};
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std::unordered_map<component_indices, z3d::vertex_index> m_vertex_comp_indices_to_vertex_index{};
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};
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static void find_materials(
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std::span<char> buffer,
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std::filesystem::path& path_buffer,
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const std::filesystem::path& base_directory,
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std::ifstream& in,
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ztu::string_list& material_filenames
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);
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[[nodiscard]] static std::error_code obj_loader::parse_file(
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dynamic_mesh_buffer& read_buffer,
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dynamic_mesh_buffer& mesh_buffer,
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std::filesystem::path& path_buffer,
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const std::filesystem::path& base_directory,
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std::set<indexed_vertex_type>& vertex_ids,
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std::ifstream& in,
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prefetch_lookup& id_lookup,
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dynamic_shader_source_store& store,
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bool pedantic
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);
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private:
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std::vector<lookup_type::const_pointer> m_path_buffer;
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};
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}
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@@ -3,28 +3,65 @@
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#include <filesystem>
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#include <system_error>
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#include <string_view>
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#include <unordered_map>
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#include "assets/data_stores.hpp"
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#include "assets/data"
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#include "../data_stores"
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#include "assets/prefetch_lookup.hpp"
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#include "assets/prefetch_queue.hpp"
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#include "assets/data/mesh_data.hpp"
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#include "assets/data_stores.hpp"
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#include "assets/path_id_lookups.hpp"
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#include "util/vector_hash.hpp"
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struct stl_loader {
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namespace assets
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{
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struct stl_loader
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{
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static constexpr auto name = std::string_view("stl");
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using data_type = mesh_data;
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using store_type = mesh_store;
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using lookup_type = mesh_id_lookup;
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[[nodiscard]] static std::error_code prefetch(
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const file_dir_list& paths,
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prefetch_queue& queue
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[[nodiscard]] std::error_code prefetch(
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path_id_lookups& lookups
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);
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[[nodiscard]] static std::error_code load(
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// space stuff that has to persist
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dynamic_mesh_buffer& buffer,
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const file_dir_list& paths,
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prefetch_lookup& id_lookup,
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shader_source_store& store,
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[[nodiscard]] std::error_code load(
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path_id_lookups& lookups,
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data_stores& stores,
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bool pedantic = false
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);
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protected:
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class parser_context
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{
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public:
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parser_context(
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path_id_lookups& m_id_lookups,
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data_stores& m_stores
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);
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void operator()(lookup_type::const_pointer entry) noexcept;
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protected:
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void reset();
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z3d::vertex_index find_or_push_vertex(const component_indices& vertex_comp_indices);
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[[nodiscard]] std::optional<texture_id> fetch_texture_id(
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const std::filesystem::path& mtl_dir,
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std::string_view filename,
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std::string_view texture_type_name
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);
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private:
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path_id_lookups* m_id_lookups;
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data_stores* m_stores;
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data_type m_mesh{};
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std::unordered_map<mesh_vertex_components::position, z3d::vertex_index> m_vertex_index_lookup{};
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};
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private:
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std::vector<lookup_type::const_pointer> m_path_buffer;
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};
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}
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