initial commit
This commit is contained in:
7
shaders/point_cloud/fragment.glsl
Normal file
7
shaders/point_cloud/fragment.glsl
Normal file
@@ -0,0 +1,7 @@
|
||||
layout (location = 0) in vec4 frag_color;
|
||||
|
||||
out vec4 pixel_color;
|
||||
|
||||
void main() {
|
||||
pixel_color = frag_color;
|
||||
}
|
||||
51
shaders/point_cloud/vertex.glsl
Normal file
51
shaders/point_cloud/vertex.glsl
Normal file
@@ -0,0 +1,51 @@
|
||||
layout (location = 0) in vec3 vertex_position;
|
||||
layout (location = 0) uniform mat4 mvp_matrix;
|
||||
layout (location = 2) uniform float point_size;
|
||||
layout (location = 0) out vec4 frag_color;
|
||||
|
||||
#ifdef LIGHTING
|
||||
layout (location = 4) uniform mat4 model_matrix;
|
||||
layout (location = 5) uniform vec3 camera_position;
|
||||
layout (location = 1) in vec3 vertex_normal;
|
||||
#endif
|
||||
|
||||
#ifdef RAINBOW
|
||||
layout (location = 6) uniform float rainbow_offset_y;
|
||||
layout (location = 7) uniform float rainbow_scale_y;
|
||||
|
||||
// taken from 'https://github.com/hughsk/glsl-hsv2rgb'
|
||||
vec3 hue2rgb(float hue)
|
||||
{
|
||||
vec4 offsets = vec4(1.0, 2.0 / 3.0, 1.0 / 3.0, 3.0);
|
||||
vec3 p = abs(fract(vec3(hue) + offsets.xyz) * 6.0 - offsets.www);
|
||||
return clamp(p - offsets.xxx, 0.0, 1.0);
|
||||
}
|
||||
#endif
|
||||
|
||||
#ifdef REFLECTANCE
|
||||
layout (location = 2) in float vertex_reflectance;
|
||||
#endif
|
||||
|
||||
void main()
|
||||
{
|
||||
gl_Position = mvp_matrix * vec4(vertex_position, 1.0);
|
||||
gl_PointSize = point_size / gl_Position.w;
|
||||
|
||||
frag_color = vec4(1);
|
||||
|
||||
#ifdef LIGHTING
|
||||
vec3 world_position = vec3(model_matrix * vec4(vertex_position, 1.0));
|
||||
vec3 world_normal = normalize(mat3(model_matrix) * vertex_normal);
|
||||
vec3 view_direction = normalize(camera_position - world_position);
|
||||
frag_color.rgb *= max(dot(world_normal, view_direction), 0.0);
|
||||
#endif
|
||||
|
||||
#ifdef RAINBOW
|
||||
float rainbow_pos = rainbow_scale_y * (vertex_position.y + rainbow_offset_y);
|
||||
frag_color.rgb *= hue2rgb(mod(rainbow_pos, 1.0f));
|
||||
#endif
|
||||
|
||||
#ifdef REFLECTANCE
|
||||
frag_color.rgb *= vertex_reflectance;
|
||||
#endif
|
||||
}
|
||||
Reference in New Issue
Block a user