initial commit

This commit is contained in:
ZY4N
2024-12-10 13:50:21 +01:00
parent 20bbd06a89
commit 275d47b7c6
33 changed files with 1066 additions and 0 deletions

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#ifdef TEXTURE
#ifdef U_COLOR
#error Texture and color attribute are mutually exclusive.
#endif
#endif
out vec4 pixel_color;
#ifdef TEXTURE
layout (location = 3) uniform sampler2D tex;
layout (location = 2) in vec2 frag_tex_coord;
#endif
#ifdef U_COLOR
layout (location = 3) uniform vec4 color;
#endif
#ifdef LIGHTING
layout (location = 4) uniform vec3 view_pos;
layout (location = 5) uniform vec3 point_light_direction;
layout (location = 6) uniform vec3 point_light_color;
layout (location = 7) uniform vec3 ambient_light_color;
layout (location = 8) uniform vec3 ambient_filter;
layout (location = 9) uniform vec3 diffuse_filter;
layout (location = 10) uniform vec3 specular_filter;
layout (location = 11) uniform float shininess;
layout (location = 0) in vec3 frag_position;
layout (location = 1) in vec3 frag_normal;
#endif
#ifdef U_ALPHA
layout (location = 12) uniform float alpha;
#endif
void main() {
pixel_color = vec4(1);
#ifdef TEXTURE
pixel_color *= texture(tex, frag_tex_coord);
#endif
#ifdef U_COLOR
pixel_color *= color;
#endif
#ifdef U_ALPHA
pixel_color.w *= alpha;
#endif
#ifdef LIGHTING
vec3 ambient = pixel_color.rgb * ambient_filter * ambient_light_color;
float point_light_alignment = max(dot(frag_normal, point_light_direction), 0.0);
vec3 diffuse = pixel_color.rgb * diffuse_filter * point_light_color * point_light_alignment;
vec3 reflection_dir = reflect(-point_light_direction, frag_normal);
vec3 view_dir = normalize(frag_position - view_pos);
float specular_strength = pow(max(dot(view_dir, reflection_dir), 0.0), shininess);
vec3 specular = specular_filter * point_light_color * specular_strength;
pixel_color.rgb *= ambient + diffuse + specular;
#endif
}