fixes
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@@ -26,8 +26,8 @@ struct generic_3dtk_loader
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[[nodiscard]] static std::error_code load(
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[[nodiscard]] static std::error_code load(
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dynamic_point_cloud_buffer& buffer,
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dynamic_point_cloud_buffer& buffer,
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const file_dir_list& paths,
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const file_dir_list& paths,
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prefetch_lookup& asset_lookup,
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dynamic_point_cloud_store& store,
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dynamic_point_cloud_store& store,
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prefetch_lookup& id_lookup,
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bool pedantic = false
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bool pedantic = false
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);
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);
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19
include/assets/data_loaders/interface.txt
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19
include/assets/data_loaders/interface.txt
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@@ -0,0 +1,19 @@
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struct X {
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[[nodiscard]] static std::error_code prefetch(
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const file_dir_list& paths,
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prefetch_queue& queue
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);
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[[nodiscard]] static std::error_code load(
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// space stuff that has to persist
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dynamic_X_buffer& buffer,
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const file_dir_list& paths,
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dynamic_X_store& store,
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prefetch_lookup& id_lookup,
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bool pedantic = false
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);
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}
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21
include/assets/dynamic_data_store.hpp
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21
include/assets/dynamic_data_store.hpp
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@@ -0,0 +1,21 @@
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#pragma once
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#include "dynamic_data_stores/dynamic_material_library_store.hpp"
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#include "dynamic_data_stores/dynamic_material_store.hpp"
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#include "dynamic_data_stores/dynamic_mesh_store.hpp"
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#include "dynamic_data_stores/dynamic_point_cloud_store.hpp"
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#include "dynamic_data_stores/dynamic_pose_store.hpp"
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#include "dynamic_data_stores/dynamic_shader_store.hpp"
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#include "dynamic_data_stores/dynamic_texture_store.hpp"
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struct dynamic_data_store
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{
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dynamic_material_library_store material_libraries;
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dynamic_material_store materials;
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dynamic_mesh_store meshes;
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dynamic_point_cloud_store point_clouds;
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dynamic_pose_store poses;
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dynamic_shader_store shaders;
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dynamic_texture_store textures;
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};
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